Tibetan Breeze SPOOKY Pin 2-Flipper Cooling Kit

In stock
SKU
Parts_Playfield_Mod_Monk_Cooling_Kit_SPOOKY
€136.95

Tibetan Breeze SPOOKY Pin 2-Flipper Cooling Kit

At last, I have completed adapting the Spike2 flipper coil cooling kit so it works on Spooky machines as well, providing much-needed relief from long-play weak flippers and excessive heat on the playfield near the flippers. There is quite a story about how these kits came to be, but rather than re-tell it here, if you go to the Spike2 Tibetan Breeze page, it is all there for you to enjoy at your leisure.

Now that this kit exists in Spooky form, the benefit is yours to claim. All you need to do is purchase a kit and spend 10-15 minutes installing it in your Spooky pinball machine. It has already been tested on TNA, Alice Cooper and Rick and Morty and the results of the coil temperature testing are posted in the pictures of this listing. The remaining Spooky machines will be tested soon, but one thing is clear: all the machines benefit from the breezes it creates.

Each Spooky-specific 2 Flipper Kit contains:
2 x Fans
2 x Angled fan brackets with hardware
1 x Fused power adapter with rectifier diode
1 x 7.5 foot cable to connect fans to power adapter
12 x Zipties for a clean installation
4 x 10-32 Steel Hex standoffs
1 x Ampule of loctite
1 x Mini wrench
1 x Complete illustrated instructions for installation

The Spooky kit is more expensive than the Spike2 kit because it requires additional parts due to the different mounting and wiring required to make it work with all Spooky machines. Spike2 kits WILL NOT WORK on Spooky machines.

WHAT CAUSES FLIPPER COIL FADE?
In general, with coils you're fighting the laws of thermodynamics. Energy (power) sent to the coil is converted to action and heat, and if there's not enough time between pulses to let the heat dissipate, the heat continues building, which increases electrical resistance of the coil windings, requiring more power for the same work which increases heat, in a loop. Unlike the other coils in the game, the flippers are firing all the time with few pauses of more than a few seconds, so they just build up heat, which affects their performance over time. Some games are better at building pauses into the action that gives the coils time to cool for short bursts. These fans help continuously dissipate the heat to prevent heat buildup and in turn, keep electrical resistance to a minimum.

Here's a really easy to understand explanation of electrical resistance with an experiment:
https://nationalmaglab.org/education/magnet-academy/watch-play/interactive/heat-resistance

SHOULD I WORRY ABOUT FLIPPER COIL FADE?
If your playing time is sessions of 30 minutes or less, you don't have to worry about fade. It only happens over time and usually isn’t noticeable for 40 minutes or more if you start with a “cold” game. However, once the fade starts, it only gets worse unless you let the machine rest (allowing time for the heat of the coils dissipate). This fan kit prevents the coils from heating up past 100-110F, staying well below the threshold where fade begins no matter how long you play.

DO ALL STERN/SPOOKY/SPIKE MACHINES HAVE FLIPPER COIL FADE?
All Spike and Spooky machines are being tested and so far there is a range of fade, from none (Star Wars) to severe (Stranger Things) with most pins in-between (JJP machines have not been temp tested, but they do have fade for long sessions). Check the chart we have provided for the machines we’ve tested. Each machine is rated from “None” to “Severe.” If you don’t see your machine on the list and aren’t sure if you have it, we will eventually have them all tested, keep checking back or ask around. If you feel the effects of fade, no need to wait for us to confirm it.